On fuzzy clan games
Date of Publication
2010
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Mathematics with specialization in Business Applications
Subject Categories
Mathematics
College
College of Science
Department/Unit
Mathematics and Statistics
Thesis Adviser
Ederlina G. Nocon
Defense Panel Chair
Kristine Joy E. Carpio
Defense Panel Member
John Vincent S. Morales
Mark Oyelle L. Mordeno
Abstract/Summary
This thesis is a partial exposition of the article written by Tijs, Branzei, Muto, Ishihara, and Fukuda [9]. We first introduced the basic concepts of cooperative games such as crisp, clan, and fuzzy games with their corresponding imputations, core and stable sets. Furthermore, fuzzy clan games, its properties and core were thoroughly analyzed and illustrated for young researchers to fully understand the importance and behavior of such games. The game was applied to a number of real-life situations to give a picture of how game theory can be beneficial in our society.
Abstract Format
html
Language
English
Format
Accession Number
TU16009
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
v, 76 leaves, illustrations, 28 cm.
Keywords
Cooperative games (Mathematics); Game theory
Recommended Citation
Ong, A. C., & Lulu, M. A. (2010). On fuzzy clan games. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/5333
Embargo Period
4-15-2021