Counter-strike players' network gaming center preference

Date of Publication

2002

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts Major in Psychology

Subject Categories

Psychology

College

College of Liberal Arts

Department/Unit

Psychology

Abstract/Summary

A new phenomenon that has been flooding the consumer industry these past years is the rising of network games specifically Counter-Strike. There is a need to study the factors affecting consumer decision-making from the perspective of the marketing application in order to relate to influential factors in Network Gaming Center preference. A descriptive study was pursued to describe what constitutes consumers' decision-making in their patronizing behavior regarding purchase, use and disposal of products and services. Purposive sampling was done to obtain the respondents: 69 Counter-Strike players who were categorized according to frequency and duration of the purchase, use and disposal of Counter-Strike as a network game. The study employed survey questionnaire measuring the factors involving the consumption of Counter-Strike in a Network Gaming Center. The study focused on seven (7) specific influential factors: accessibility, crowd, design, mood, price. PC quality, and temperature. Raw scores were computed and quantitatively analyzed. Results show that Counter-Strike players are mostly externally influenced. The researchers also found out that the seven (7) influential factors could be hierarchically measured - PC quality, price, accessibility, crowd, mood, temperature, and design. Within the seven (7) influential factors and the other significant factors given by the Counter-Strike players, a typical Counter-Strike player was concluded. A new model was constructed to specifically and firmly anchor the results that the researchers have gathered.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU10982

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

88 leaves ; Computer printout

Keywords

Counter-strike (Game)

Embargo Period

2-8-2021

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