Sieging the throne: A study of the excitement affect in Philippine esports

Date of Publication

2018

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts in Literature

Subject Categories

Comparative Literature

College

College of Liberal Arts

Department/Unit

Literature

Thesis Adviser

Carlos Piocos, III

Defense Panel Member

Shirley O. Lua
Antonette Talaue Arogo
Carlos Piocos, III

Abstract/Summary

Since its emergence in the 20th century, video games have been become a popular pastime activity for children, teenagers, and adults, but have grown to imbue its players with negative cultural stigma such as laziness and negligence. Today, video games have evolved into a new competitive form. Dubbed electronic sports or, esports video games have showcased the ability to replicate the same demand for skill that sports do. Similarly, video games also carry the potential to evoke affect from its players, particularly excitement, which has been considered to be able to act as an encouraging affect. This paper will thus tackle how the excitement affect allows gamers to break loose from the negative cultural stereotypes that have surrounded the concept of gamers . By making use of textual analysis, along with interviewing members of the Filipino esports player community, this study will then identify how esports players, as a subcultural group, are far from the indolent and reclusive nature they've been prescribed wih and how excitement emerges as a catalyst for the development of the gaming individual and community.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU17283

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

158 leaves ; 30 cm.

Keywords

Video games--Philippines

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