Gokiburi: A projection mapping system on a moving human
Date of Publication
2012
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Lizabeth Lu
Defense Panel Chair
Miguel Angelo Cabral
Defense Panel Member
Marie Chelsea Celestino
Abstract/Summary
Projection mapping has been done statically on moving objects and has managed to project dynamic animation on stationary objects, but never both at once. The research focuses on the creation of dynamic interactive projection mapping system for projecting 3D images onto mobile humans, to be presented through a prototype. The prototype utilizes a camera and a projector to track the motion and position of human and calibrates the camera and the display image according to the position of the human. Calibration of the projector and the image will be done dynamically through motion detection. The motion capture aspect will utilize the Kinect camera sensor to detect the user's movements. The projection mapping aspect will use a 3D model for image mapping and will incorporate image processing in order to detect the dimensions of the human. The projector used will be a typical projector similar to those found in classrooms. The product of the research will benefit students and fellow researchers in the field of graphics and human-computer interaction, as well as have applications in the advertising and entertainment industry.
Abstract Format
html
Language
English
Format
Accession Number
TU18568
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
54, 7 leaves ; 28 cm. + : 1 computer optical disc
Recommended Citation
Lee, N. (2012). Gokiburi: A projection mapping system on a moving human. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/2639