Title

Aether game engine

Date of Publication

2008

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Rafael A. Cabredo

Defense Panel Member

Paul Salvador Inventado
Solomon See

Abstract/Summary

Computer games comprise one of the fastest-growing application markets in the world, and many of them are targeted to run on different platforms. Currently, Microsoft XNA is the only framework that supports the development of games for both Windows and Xbox 360. Game frameworks are an important part of a game since it facilitates the switching between different models of interaction with the game application. However, there are only a few fully developed game engines that have support for XNA. The proponents of this research developed game engines that have support for XNA. The proponents of this research developed an XNA framework-based engine for the creation of single-player 3D Computer and Console Role-playing Games (CRPGs). Aether Game Engine was able to integrate the XNA framework and provided features for creating 3D CRPGs. Features include Game Screen management, 2D and 3D object management, input detection from mouse and keyboard and audio management.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU14645

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

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