Aether game engine
Date of Publication
2008
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Rafael A. Cabredo
Defense Panel Member
Paul Salvador Inventado
Solomon See
Abstract/Summary
Computer games comprise one of the fastest-growing application markets in the world, and many of them are targeted to run on different platforms. Currently, Microsoft XNA is the only framework that supports the development of games for both Windows and Xbox 360. Game frameworks are an important part of a game since it facilitates the switching between different models of interaction with the game application. However, there are only a few fully developed game engines that have support for XNA. The proponents of this research developed game engines that have support for XNA. The proponents of this research developed an XNA framework-based engine for the creation of single-player 3D Computer and Console Role-playing Games (CRPGs). Aether Game Engine was able to integrate the XNA framework and provided features for creating 3D CRPGs. Features include Game Screen management, 2D and 3D object management, input detection from mouse and keyboard and audio management.
Abstract Format
html
Language
English
Format
Accession Number
TU14645
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Recommended Citation
Alcalde, A. T., Cuason, B. T., Dangla, M. D., & Hagad, J. M. (2008). Aether game engine. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/14434