Legacy: A role-playing game engine
Date of Publication
2007
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Rafael A. Cabredo
Defense Panel Member
Paul Salvador Inventado
Danny C. Cheng
Abstract/Summary
In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to code thousands of lines and several hours of time would go to waste just by coding these features alone. In order to develop games faster, game developers nowadays makes use of a game engine to develop their games.
Game engines provide a structure for essential features of games, like those mentioned above. Given the structure, game developers can now focus more on designing different games that would run on their game engine, rather than coding everything from scratch every time a game is develop."
Abstract Format
html
Language
English
Format
Accession Number
TU14635
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Recommended Citation
Gutierrez, J. C., Ilagan, K. C., Lim, A. D., & Pacaon, A. C. (2007). Legacy: A role-playing game engine. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/14424