Kid's quest III
Date of Publication
2004
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Rachel Edita Roxas
Defense Panel Member
Teresita Limoanco
Nathalie Lim
Abstract/Summary
Story telling, when used as a learning tool, can encourage children to explore their expressiveness by providing an environment that is suitable for children. Kid's Quest III is a story telling environment that converts the input story into animation. The system provides an environment where the children can type his story and it would be checked for spelling and grammatical errors. It handles eight sentence patterns and accepts an input story that can be composed of simple, compound and complex sentences. The semantics of the story will also be checked, specifically for scopal and referential ambiguities. After the story has been checked, it would then be processed and converted into its graphical interpretation. Instead of having floating motion, the dynamic images incorporate predefined movements such as walking and jumping. The predefined movements are limited, however, which is the reason the system uses both static and dynamic images in the animation of the story. The system was tested on the target age group specified in its research objective and results showed the children accepted the system.
Abstract Format
html
Language
English
Format
Accession Number
TU13656
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 v. (various foliations) : ill. (some col.) 29 cm. + technical manual
Keywords
Computer animation--Simulation methods; Computer simulation; Virtual reality
Recommended Citation
Catabian, F. P., Gueco, P. T., Pleno, R. L., & Ripalda, R. G. (2004). Kid's quest III. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/14235