Programmer's object-oriented collaborative learning environment (POOLE II)

Date of Publication

2005

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Merlin Teodosia Cruz Suarez

Defense Panel Chair

Merlin Teodosia Cruz Suarez

Defense Panel Member



Nathalie Rose Lim
Ethel Chua-Joy Ong

Abstract/Summary

Research in the field of artificial intelligence in education gave rise to the advent of new approaches to improve teaching and learning techniques. The idea of developing learning companions to support collaborative learning environments has been widely covered in several research papers. Programmers' Object-Oriented Programming Environment (POOLE) is an intelligent learning environment focusing on Object-Oriented Programming concepts such as abstraction, inheritance and polymorphism (Chan et al., 2003). Although this environment provides beneficial assistance, this asynchronous resource is not sufficient to create the feeling of assistance necessary for motivated learning. This paper presents redesigning POOLE into a collaborative learning environment that makes use of learning companions. The collaboration tool and use of learning companions in the system is discussed to provide a clear description of the system.

Keywords: natural language processing, learning companions, collaborative learning environments, intelligent learning environments, and AI in Education.

Abstract Format

html

Language

English

Format

Print

Accession Number

TU13617

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

1 v. (various foliations) : ill. (some col.) ; 28 cm.

Keywords

Object oriented programming (Computer science); Computer programming; Programming languages (Electronic computers); Software engineering; Relational databases; Database design

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