MISA: Massively multiplayer online game with integrated short message service access
Date of Publication
2009
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Solomon See
Abstract/Summary
Game pervasiveness, the ability of games to always be present and available to the player, is bounded by the gaming device and internet connectivity for gamers to interact with a Massively Multiplayer Online (MMO) game. A survey done in the Philippines shows that 73% of gamers own a mobile phone. The mobile phone is a good device for enhancing game pervasiveness because gamers have it at all times and it is constantly connected through a wireless network. This research will design game mechanics which utilizes the integrated Short Message Service (SMS) access. Allowing features of the game to be accessed through SMS will enhance the current state of pervasiveness in MMO games. This research will develop a MMO game where players can access the game through SMS at the absence of a game device and an internet connection.
Abstract Format
html
Language
English
Format
Accession Number
TU19107
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 v. (various foliations) ; 28 cm. + ; 1 computer optical disc.
Recommended Citation
Amurao, M. F., Bretana, N. B., Cestina, G., & Faire, M. G. (2009). MISA: Massively multiplayer online game with integrated short message service access. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/12137