How strategy video games affect one's evaluation of arguments skills in critical thinking

Date of Publication

2013

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Arts Major in Psychology

Subject Categories

Psychology

College

College of Liberal Arts

Department/Unit

Psychology

Thesis Adviser

Chester Howard Lee

Abstract/Summary

The present study aims to see how strategy video games affect ones evaluations of arguments in critical thinking skills. The Instruments used to test the researchers hypothesis that strategy video games do affect evaluation of arguments in critical thinking skills was a test called The Watson Glaser critical thinking appraisal. The researchers gathered 225 participants ages 18-25 from De La Salle University for this experiment, all of which were divided into three groups. One in which played the strategy video game- Warcraft3 Frozen Zone, the second group played the luck based card game and the third group did nothing for ten minutes before answering the critical thinking test. T- test and ANOVA were used to determine the results. The results section will show the scores of the participants and the overall outcome of the test results, along with the results of its statistical data. It is based on the 225 test scores of the 225 participants that took the evaluation of arguments critical thinking test

Abstract Format

html

Language

English

Format

Print

Accession Number

TU18381

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

xi, 69 leaves ; 28 cm.

Keywords

Video games--Psychological aspects; Computer games--Psychological aspects; Critical thinking--Problems, exercises, etc.

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