How strategy video games affect one's evaluation of arguments skills in critical thinking
Date of Publication
2013
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Arts Major in Psychology
Subject Categories
Psychology
College
College of Liberal Arts
Department/Unit
Psychology
Thesis Adviser
Chester Howard Lee
Abstract/Summary
The present study aims to see how strategy video games affect ones evaluations of arguments in critical thinking skills. The Instruments used to test the researchers hypothesis that strategy video games do affect evaluation of arguments in critical thinking skills was a test called The Watson Glaser critical thinking appraisal. The researchers gathered 225 participants ages 18-25 from De La Salle University for this experiment, all of which were divided into three groups. One in which played the strategy video game- Warcraft3 Frozen Zone, the second group played the luck based card game and the third group did nothing for ten minutes before answering the critical thinking test. T- test and ANOVA were used to determine the results. The results section will show the scores of the participants and the overall outcome of the test results, along with the results of its statistical data. It is based on the 225 test scores of the 225 participants that took the evaluation of arguments critical thinking test
Abstract Format
html
Language
English
Format
Accession Number
TU18381
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
xi, 69 leaves ; 28 cm.
Keywords
Video games--Psychological aspects; Computer games--Psychological aspects; Critical thinking--Problems, exercises, etc.
Recommended Citation
De los Santos, K. G., Rigor, Y., & Tanyag, B. A. (2013). How strategy video games affect one's evaluation of arguments skills in critical thinking. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11586