Date of Publication
9-1-2008
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Danny Cheng
Abstract/Summary
The peer-to-peer architecture is already being studied as a valid architecture for massively multiplayer online games. A challenging area in the field of P2P MMOGs is the implementation of security cheat prevention and detection to be more specific. Attempts have been made in designing an approach that would help address cheating however, since this area of security is extensive in nature, there are still many issues that are yet to be solved.
The goal of this research is to be able to create an effective and reliable system that will help detect malicious players within the game system. By doing so, this research hopes to contribute to the continuous research for effective security in distributed online games.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTU014628
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 computer optical disc ; 4 3/4 in.
Keywords
Peer-to-peer architecture (Computer networks); Computer network architectures
Recommended Citation
Blancaflor, P., Jose, J., Magpantay, R., & Opaco, C. (2008). R.E.A.L.: A reliable event-action logging system. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11569
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