Code rangers: A gamefield structured learning environment for competitive programming
Date of Publication
2016
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Thomas James Tiam-Lee
Defense Panel Member
Briane Samson
Abstract/Summary
Online judges are used by competitive programmers as well as students to practice and hone their skills in programming. Unfortunately, most online judges are not explicitly designed as a training platform. Because of this, beginners are often lost when finding a suitable problem and get stuck on hard problems due to the lack of an effective training structure to follow. This causes them to become less inclined to practice further. Recently, there has been a trend of non-gaming applications introducing elements found in video games in order to increase user engagement and retention. This practice is known as gamification. This research project designed and implemented an online judge that is better suited for practice by utilizing gamification to create a structured training program to better guide and motivate its users to practice. Results show that the users of this system were substantially more active in practicing than those who did not use the system. However, the results were unable to show an improvement in learning in comparison to their current systems.
Abstract Format
html
Language
English
Format
Electronic
Accession Number
CDTU022250
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1 computer optical disc ; 4 3/4 in.
Keywords
Computer programming--Competitions
Recommended Citation
Abejuro, C. P., Cua, S. T., Go, M. S., & Soriano, J. B. (2016). Code rangers: A gamefield structured learning environment for competitive programming. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11221