Mood tags and annotation games
Date of Publication
2012
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
Subject Categories
Computer Sciences
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Nelson Marcos
Defense Panel Member
Arturo Caronongan, III.
Chelsea Celestino
Abstract/Summary
Many people rely on the internet to find the almost everything they need from news article to downloadable contents. Labelling, or tagging, these objects with keywords has enabled users and information retrieval systems in locating these files in the internet. Music is one of the most downloadable content in the internet and relies on subjective human perceptions to be labelled properly. The use of annotation games has helped music information retrieval researchers study user music tags collected from these games by providing a closed/controlled environment for the user to tag presented sound clips. The approach presented here will make use of the concept of an existing annotation game but will be modified to allow users to semantically label their mood to a presented music clip. The game serves more of a prototype to the method that is introduced in this paper. The research aims to associate certain genre used to generally describe a song to a mood tag to describe the songs through the use of data mining techniques to derive certain form of knowledge from the collected tags. The mood tags used in the game are derived from Hevner's adjective cycle.
Abstract Format
html
Language
English
Format
Accession Number
TU18531
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
177, 36 leaves: ; illustrations (some colored) ; 28 cm.
Keywords
Data structures (Computer science); Information storage and retrieval systems
Recommended Citation
Cua, E. I., Lanot, P. B., & Ong, E. T. (2012). Mood tags and annotation games. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11135