Shadow boxing: A boxing audio exercise game for the visually impaired
Date of Publication
2012
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Science in Computer Science
College
College of Computer Studies
Department/Unit
Computer Science
Thesis Adviser
Raymund Sison
Defense Panel Chair
Nathalie Rose Lim-Cheng
Defense Panel Member
Nellie Margaret Chua
Chelsea Celestino
Abstract/Summary
With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers.
This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired.
Abstract Format
html
Accession Number
TU18515
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
1v. various foliations : illustrations (some colored) ; 28 cm.
Recommended Citation
Choa, R., Cruz, I., Cruz, P., & Malonzo, E. (2012). Shadow boxing: A boxing audio exercise game for the visually impaired. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/11000