Shadow boxing: A boxing audio exercise game for the visually impaired

Date of Publication

2012

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Raymund Sison

Defense Panel Chair

Nathalie Rose Lim-Cheng

Defense Panel Member

Nellie Margaret Chua
Chelsea Celestino

Abstract/Summary

With the release of Microsoft's Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce an exercise aspect. These games are usually for players without great sight impairment. However, this technology has the potential to be used for developing games for the disabled sector as well, particularly the visually impaired due to its non-reliance on controllers.

This research aims to create a boxing game for the visually impaired that will rely on sound and vibrotactile feedback based on game design literature. The goal is to create a game that is playable and winnable by totally blind players as well as determine game design theories that can be applied to the development of games for the visually impaired.

Abstract Format

html

Accession Number

TU18515

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

Physical Description

1v. various foliations : illustrations (some colored) ; 28 cm.

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