Reasons why massive multiplayer online role playing games continue to play excessively
Date of Publication
2012
Document Type
Bachelor's Thesis
Degree Name
Bachelor of Arts Major in Psychology
Subject Categories
Psychology
College
College of Liberal Arts
Department/Unit
Psychology
Thesis Adviser
Homer Yabut
Defense Panel Member
Fernando
Abstract/Summary
The research focuses on the motivations of adolescents for excessive playing of Massive Multiplayer Online Role Playing Games despite knowing the adverse effects of it. Based on the study by Steinfeld, Ellison and Lampe (2008) about Social Capital and Self-esteem and its effect on using social networking sites, These two variables are significant predictors on frequency of using social networking sites . The researchers of this paper studied whether these two variables are also significant predictors on frequency of playing MMORPG. The research design that was used in the research is quantitative and descriptive. Data was collected from 276 participants who play at least 22.7 hours per week. The sampling method used is purposive and snowball method. Internet Social Capital Scale and Rosenbergs Self Scale were used. Results show that Self Esteem and Social Capital have no significant relationship on gaming frequency. Additional analysis was done by the researchers to discover other factors that predict gaming frequency. A correlation and multiple regression analysis suggested that age is a positive predictor of gaming frequency.
Abstract Format
html
Language
English
Format
Accession Number
TU16801
Shelf Location
Archives, The Learning Commons, 12F, Henry Sy Sr. Hall
Physical Description
55 leaves ; 29 cm.
Keywords
Internet games--Social aspects; Video games
Recommended Citation
Arboleda, S. G., Custodio, N. C., & Santiago, J. V. (2012). Reasons why massive multiplayer online role playing games continue to play excessively. Retrieved from https://animorepository.dlsu.edu.ph/etd_bachelors/10470
Embargo Period
11-25-2021