DLSU Senior High School Research Congress Conference Proceedings
Document Type
Paper Presentation
Research Advisor (Last Name, First Name, Middle Initial)
Gurtiza, John Albert D.
Abstract/Executive Summary
The Philippine science education faces challenges, including low student achievement. This study explored Alchemi, a novel immersive serious game (in the visual novel format), designed to enhance learning in chemistry laboratories. Alchemi integrates Game-Based Learning (GBL) and Strategic Intervention Material (SIM) principles. Six chemistry instructors evaluated Alchemi's effectiveness using the MEEGA+ Game Quality Scale, assessing player experience and usability. Results showed highly positive instructor perceptions of Alchemi's engagement (high median scores for focused attention, challenge, social interaction, confidence, perceived learning), fun (median 4.25), relevance (median 4.75), and satisfaction (median 4.5). Usability aspects (learnability, operability) also scored highly (median 4.5) and aesthetics (median 4.25). However, accessibility received a lower median (3.25), indicating room for improvement. MEEGA+ analysis classified Alchemi's overall quality as "Good" (θ = 62.90). These findings suggest Alchemi's potential to address the need for engaging chemistry learning resources. The positive engagement and usability align with GBL and visual novel research. The lower accessibility score highlights the need to consider diverse learning needs in game design. Future research should involve larger, more diverse samples, incorporate direct measures of student learning outcomes, and utilize qualitative methods to enrich understanding of user experience. Further Alchemi development should focus on enhancing accessibility and expanding content.
Keywords
Immersive, Serious game, Strategic Intervention Material, MEEGA+, chemistry laboratory learning