Digital Desire: Analyzing Character Designs’ Effect on the Frequent Spending Behavior in Gacha Games Among Benilde Senior High School Students
Document Types
Paper Presentation
Research Theme (for Paper Presentation and Poster Presentation submissions only)
Media and Philippine Studies (MPS)
School Name
De La Salle - College of Saint Benilde
Track or Strand
Arts and Design Track (ADT)
Research Advisor (Last Name, First Name, Middle Initial)
Moscare, Primitivo
Start Date
25-6-2026 10:30 AM
End Date
25-6-2026 12:00 PM
Zoom Link/ Room Assignment
Online - https://zoom.us/j/95274188371?pwd=bXhb7DQU3HQbLltdMsVaoT4A5iwGBr.1 Meeting ID: 952 7418 8371 | Passcode: research
Abstract/Executive Summary
Gacha games have become a dominant force in mobile entertainment, utilizing visually appealing characters, randomized reward systems, and casino-like mechanics to encourage repeated spending. This study examines how character design influences the spending behavior of adolescents, focusing on students aged 16–18 from Benilde Senior High School (BSHS) in the Philippines. Adolescents are particularly susceptible to impulsive decisions, social validation, and appealing visuals, making them more likely to spend on gacha games. Using a quantitative survey distributed across multiple academic strands, the researchers gathered data on gameplay habits, spending frequency, and player perceptions of character aesthetics. Overall, the study shows how specific character design influences the spending behavior of BSHS students in gacha games.
Keywords
Gacha Games, spending behavior, monetization, character design, frequency
Art Category Code (for Arts and Design Research Presentation submissions only)
Visual Arts (VA)
Art Sub-category Code
Mobile App (Interface) Design
Initial Consent for Publication
yes
Statement of Originality
yes
Digital Desire: Analyzing Character Designs’ Effect on the Frequent Spending Behavior in Gacha Games Among Benilde Senior High School Students
Gacha games have become a dominant force in mobile entertainment, utilizing visually appealing characters, randomized reward systems, and casino-like mechanics to encourage repeated spending. This study examines how character design influences the spending behavior of adolescents, focusing on students aged 16–18 from Benilde Senior High School (BSHS) in the Philippines. Adolescents are particularly susceptible to impulsive decisions, social validation, and appealing visuals, making them more likely to spend on gacha games. Using a quantitative survey distributed across multiple academic strands, the researchers gathered data on gameplay habits, spending frequency, and player perceptions of character aesthetics. Overall, the study shows how specific character design influences the spending behavior of BSHS students in gacha games.
https://animorepository.dlsu.edu.ph/conf_shsrescon/2026/BoA_MPS/21