Indak: Designing a Gamified Mobile Application Prototype for Learning Maglalatik Folk Dance in Biñan, Laguna

Document Types

Arts and Design Research Presentation

Research Theme (for Paper Presentation and Poster Presentation submissions only)

Media and Philippine Studies (MPS)

School Name

De La Salle University, Manila

Track or Strand

Arts and Design Track (ADT)

Research Advisor (Last Name, First Name, Middle Initial)

Dizon, Carl Christianne

Start Date

23-6-2026 1:30 PM

End Date

23-6-2026 4:30 PM

Zoom Link/ Room Assignment

DLSU Manila Campus (In-person)-LS315 Pablo Nicolas Seminar Room

Abstract/Executive Summary

The integration of gamification into mobile dance learning is an emerging approach to enhancing student learning behaviors. Understanding how the implementation of game elements can contribute to learning folk dance as an intangible cultural heritage can provide pedagogical support and identify student needs beyond conventional learning. However, as the prevalence of external dance genres on mobile devices increases, students may fail to develop an appreciation for their own folk dances, such as Maglalatik. The main objective of this study is to design a gamified mobile application prototype for Maglalatik folk dance learning from Biñan, Laguna. This study uses Self-Determination Theory as its guiding theoretical framework to identify gamification elements that address the psychological needs of “autonomy,” which acts on player choice, “competence” on folk dance mastery, and “relatedness” by cultural connection. An action research methodology will be employed, consisting of four phases: planning, acting, observing, and reflecting. Data will be obtained from knowledge and narrative interviews with expert participants and analyzed using a deductive thematic analysis. Through a gamified mobile application prototype, the study integrates game design elements into folk dance learning and will be tested by MAPEH teachers, folk dance practitioners, and UI/UX designers to validate cultural authenticity, interest, and engagement in Maglalatik folk dance learning. This study offers new insights into the use of gamified applications in learning Philippine folk dances to promote interest and cultural appreciation.

Keywords

gamification; cultural heritage; folk dance; mobile application design; Maglalatik

Art Category Code (for Arts and Design Research Presentation submissions only)

Digital Arts (DA)

Art Sub-category Code

Mobile App (Interface) Design

Statement of Originality

yes

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Jun 23rd, 1:30 PM Jun 23rd, 4:30 PM

Indak: Designing a Gamified Mobile Application Prototype for Learning Maglalatik Folk Dance in Biñan, Laguna

The integration of gamification into mobile dance learning is an emerging approach to enhancing student learning behaviors. Understanding how the implementation of game elements can contribute to learning folk dance as an intangible cultural heritage can provide pedagogical support and identify student needs beyond conventional learning. However, as the prevalence of external dance genres on mobile devices increases, students may fail to develop an appreciation for their own folk dances, such as Maglalatik. The main objective of this study is to design a gamified mobile application prototype for Maglalatik folk dance learning from Biñan, Laguna. This study uses Self-Determination Theory as its guiding theoretical framework to identify gamification elements that address the psychological needs of “autonomy,” which acts on player choice, “competence” on folk dance mastery, and “relatedness” by cultural connection. An action research methodology will be employed, consisting of four phases: planning, acting, observing, and reflecting. Data will be obtained from knowledge and narrative interviews with expert participants and analyzed using a deductive thematic analysis. Through a gamified mobile application prototype, the study integrates game design elements into folk dance learning and will be tested by MAPEH teachers, folk dance practitioners, and UI/UX designers to validate cultural authenticity, interest, and engagement in Maglalatik folk dance learning. This study offers new insights into the use of gamified applications in learning Philippine folk dances to promote interest and cultural appreciation.

https://animorepository.dlsu.edu.ph/conf_shsrescon/2026/BoA_Arts_DA/1