Indak: Designing a Gamified Mobile Application Prototype for Learning Maglalatik Folk Dance in Biñan, Laguna
Document Types
Arts and Design Research Presentation
Research Theme (for Paper Presentation and Poster Presentation submissions only)
Media and Philippine Studies (MPS)
School Name
De La Salle University, Manila
Track or Strand
Arts and Design Track (ADT)
Research Advisor (Last Name, First Name, Middle Initial)
Dizon, Carl Christianne
Start Date
23-6-2026 1:30 PM
End Date
23-6-2026 4:30 PM
Zoom Link/ Room Assignment
DLSU Manila Campus (In-person)-LS315 Pablo Nicolas Seminar Room
Abstract/Executive Summary
The integration of gamification into mobile dance learning is an emerging approach to enhancing student learning behaviors. Understanding how the implementation of game elements can contribute to learning folk dance as an intangible cultural heritage can provide pedagogical support and identify student needs beyond conventional learning. However, as the prevalence of external dance genres on mobile devices increases, students may fail to develop an appreciation for their own folk dances, such as Maglalatik. The main objective of this study is to design a gamified mobile application prototype for Maglalatik folk dance learning from Biñan, Laguna. This study uses Self-Determination Theory as its guiding theoretical framework to identify gamification elements that address the psychological needs of “autonomy,” which acts on player choice, “competence” on folk dance mastery, and “relatedness” by cultural connection. An action research methodology will be employed, consisting of four phases: planning, acting, observing, and reflecting. Data will be obtained from knowledge and narrative interviews with expert participants and analyzed using a deductive thematic analysis. Through a gamified mobile application prototype, the study integrates game design elements into folk dance learning and will be tested by MAPEH teachers, folk dance practitioners, and UI/UX designers to validate cultural authenticity, interest, and engagement in Maglalatik folk dance learning. This study offers new insights into the use of gamified applications in learning Philippine folk dances to promote interest and cultural appreciation.
Keywords
gamification; cultural heritage; folk dance; mobile application design; Maglalatik
Art Category Code (for Arts and Design Research Presentation submissions only)
Digital Arts (DA)
Art Sub-category Code
Mobile App (Interface) Design
Initial Consent for Publication
yes
Statement of Originality
yes
Indak: Designing a Gamified Mobile Application Prototype for Learning Maglalatik Folk Dance in Biñan, Laguna
The integration of gamification into mobile dance learning is an emerging approach to enhancing student learning behaviors. Understanding how the implementation of game elements can contribute to learning folk dance as an intangible cultural heritage can provide pedagogical support and identify student needs beyond conventional learning. However, as the prevalence of external dance genres on mobile devices increases, students may fail to develop an appreciation for their own folk dances, such as Maglalatik. The main objective of this study is to design a gamified mobile application prototype for Maglalatik folk dance learning from Biñan, Laguna. This study uses Self-Determination Theory as its guiding theoretical framework to identify gamification elements that address the psychological needs of “autonomy,” which acts on player choice, “competence” on folk dance mastery, and “relatedness” by cultural connection. An action research methodology will be employed, consisting of four phases: planning, acting, observing, and reflecting. Data will be obtained from knowledge and narrative interviews with expert participants and analyzed using a deductive thematic analysis. Through a gamified mobile application prototype, the study integrates game design elements into folk dance learning and will be tested by MAPEH teachers, folk dance practitioners, and UI/UX designers to validate cultural authenticity, interest, and engagement in Maglalatik folk dance learning. This study offers new insights into the use of gamified applications in learning Philippine folk dances to promote interest and cultural appreciation.
https://animorepository.dlsu.edu.ph/conf_shsrescon/2026/BoA_Arts_DA/1