Document Types
Paper Presentation
Research Advisor (Last Name, First Name, Middle Initial)
Alfonso B. Astudillo III
Abstract/Executive Summary
Anime is something that has always been controversial, seen as either too mature or too childish. It is a type of media consumed mostly by adolescents. To find the influence of anime on adolescents, the researchers were guided by the following research questions: 1. What are the most common anime attributes that adolescents identify with; 2. In what way do these attributes identify with adolescents; and 3. How do adolescents manifest these attributes in their lives? The researchers utilized a qualitative design that is descriptive in nature. Their findings revealed that: 1. The most common attributes that adolescents identified with are that of anime being entertaining, artistic and creative, and life lessons that adolescents self-reflect with; 2. Adolescents identify with these attributes through coping mechanisms (such as escapism), artistic presentation, entertainment, and applicable life lessons; and 3. Adolescents manifest these attributes through motivation, life lessons, and socialization. In conclusion, adolescents use anime as a form of entertainment which they can find life lessons from, learn art appreciation, and use it as a way to escape reality.
Keywords
anime, adolescents, media, attributes, influence
Research Theme (for Paper Presentation and Poster Presentation submissions only)
Living Culture and Contemporary Societies (LCS)
Included in
WATASHI WA ANATA DESU KA? Anime and its Influence on Adolescents
Anime is something that has always been controversial, seen as either too mature or too childish. It is a type of media consumed mostly by adolescents. To find the influence of anime on adolescents, the researchers were guided by the following research questions: 1. What are the most common anime attributes that adolescents identify with; 2. In what way do these attributes identify with adolescents; and 3. How do adolescents manifest these attributes in their lives? The researchers utilized a qualitative design that is descriptive in nature. Their findings revealed that: 1. The most common attributes that adolescents identified with are that of anime being entertaining, artistic and creative, and life lessons that adolescents self-reflect with; 2. Adolescents identify with these attributes through coping mechanisms (such as escapism), artistic presentation, entertainment, and applicable life lessons; and 3. Adolescents manifest these attributes through motivation, life lessons, and socialization. In conclusion, adolescents use anime as a form of entertainment which they can find life lessons from, learn art appreciation, and use it as a way to escape reality.