Document Types

Paper Presentation

Research Advisor (Last Name, First Name, Middle Initial)

Alfonso B. Astudillo III

Abstract/Executive Summary

Anime is something that has always been controversial, seen as either too mature or too childish. It is a type of media consumed mostly by adolescents. To find the influence of anime on adolescents, the researchers were guided by the following research questions: 1. What are the most common anime attributes that adolescents identify with; 2. In what way do these attributes identify with adolescents; and 3. How do adolescents manifest these attributes in their lives? The researchers utilized a qualitative design that is descriptive in nature. Their findings revealed that: 1. The most common attributes that adolescents identified with are that of anime being entertaining, artistic and creative, and life lessons that adolescents self-reflect with; 2. Adolescents identify with these attributes through coping mechanisms (such as escapism), artistic presentation, entertainment, and applicable life lessons; and 3. Adolescents manifest these attributes through motivation, life lessons, and socialization. In conclusion, adolescents use anime as a form of entertainment which they can find life lessons from, learn art appreciation, and use it as a way to escape reality.

Keywords

anime, adolescents, media, attributes, influence

Research Theme (for Paper Presentation and Poster Presentation submissions only)

Living Culture and Contemporary Societies (LCS)

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WATASHI WA ANATA DESU KA? Anime and its Influence on Adolescents

Anime is something that has always been controversial, seen as either too mature or too childish. It is a type of media consumed mostly by adolescents. To find the influence of anime on adolescents, the researchers were guided by the following research questions: 1. What are the most common anime attributes that adolescents identify with; 2. In what way do these attributes identify with adolescents; and 3. How do adolescents manifest these attributes in their lives? The researchers utilized a qualitative design that is descriptive in nature. Their findings revealed that: 1. The most common attributes that adolescents identified with are that of anime being entertaining, artistic and creative, and life lessons that adolescents self-reflect with; 2. Adolescents identify with these attributes through coping mechanisms (such as escapism), artistic presentation, entertainment, and applicable life lessons; and 3. Adolescents manifest these attributes through motivation, life lessons, and socialization. In conclusion, adolescents use anime as a form of entertainment which they can find life lessons from, learn art appreciation, and use it as a way to escape reality.