The DLSU SHS Research Congress is an annual gathering of senior high school students as they bring together research-based ideas, concepts, products, and art performances & exhibitions, from their own capstone projects. It is a vision conceived by DLSU SHS’ commitment to making a dent in society by involving the students in knowledge creation. In line with the University’s vision-mission of bridging faith and scholarship, the Congress highlights the essential role of nurturing a culture of re-search through the production and dissemination of innovative knowledge for human development and social transformation.
With the theme, “Convergence of Research Diversity,” the 1st DLSU SHS Research Congress fea-tured 58 paper and poster presentations, 15 business concepts, and five creative exhibits and perfor-mances out of more than three hundred submitted proposals. Despite the rigorous and highly selec-tive review of papers, the 1st DLSU SHS Research Congress was able to gather around 2 000 student researchers, teachers, and school administrators from 36 schools across the country to participate in the recognition and convergence of research diversity. Aside from research presentations, the event also included a plenary talk on the importance of research for Senior High School, strand-specific par-allel talks, and a teachers’ training session.
The rise of Internet of Things, Virtual Reality, and Artificial Intelligence ushered in an era that revolutionized how men think and respond to their environment. Technological advancements have unveiled yet another stage in human history where conventional work is given to machines, and men participate in the information market. This year’s theme, “Innovation through Research towards So-cial Transformation,” is anchored on the behest of the current Fourth Industrial Revolution. Through this Congress, young researchers, scientists, artists, and entrepreneurs, converge ideas from different fields of discipline in responding to various issues, challenges, and changes that pervade the ethos, one of the most important factors in the era of digital technology and information.
Paper Presentation
- 21st Century Learning and Innovations (CLI)
- Computer and Software Technology, and Robotics (CSR)
- Entrepreneurship, Business Management, and the Organization (EBO)
- Food, Nutrition, and Health (FNH)
- Family, Relations, and Social Structure (FRS)
- Gender, Human Development, and the Individual (GHI)
- Living Culture and Contemporary Societies (LCS)
- Materials Engineering (MEN)
- Media and Philippine Studies (MPS)
- Sustainability, Environment, and Energy (SEE)
- Socio-Economic and Political Landscape (SPL)
- Theoretical, Philosophical, and Historical Studies (TPH)
Poster Presentation
- 21st Century Learning and Innovations (CLI)
- Computer and Software Technology, and Robotics (CSR)
- Food, Nutrition, and Health (FNH)
- Gender, Human Development, and the Individual (GHI)
- Materials Engineering (MEN)
- Media and Philippine Studies (MPS)
- Sustainability, Environment, and Energy (SEE)
- Socio-Economic and Political Landscape (SPL)
Business Bazaar
Art Performances and Exhibitions
Browse the contents of INNOVATION THROUGH RESEARCH TOWARDS SOCIAL TRANSFORMATION:
- Socio-Economic and Political Landscape (SPL)
- Sustainability, Environment, and Energy (SEE)
- Media and Philippine Studies (MPS)
- Materials Engineering (MEN)
- Gender, Human Development, and the Individual (GHI)
- Food, Nutrition, and Health (FNH)
- Computer and Software Technology, and Robotics (CSR)
- 21st Century Learning and Innovations (CLI)
- Theoretical, Philosophical, and Historical Studies (TPH)
- Socio-Economic and Political Landscape (SPL)
- Sustainability, Environment, and Energy (SEE)
- Media and Philippine Studies (MPS)
- Materials Engineering (MEN)
- Living Culture and Contemporary Societies (LCS)
- Gender, Human Development, and the Individual (GHI)
- Family, Relations, and Social Structure (FRS)
- Food, Nutrition, and Health (FNH)
- Entrepreneurship, Business Management, and the Organization (EBO)
- Computer and Software Technology, and Robotics (CSR)
- 21st Century Learning and Innovations (CLI)
- Visual Arts (VA)
- Theater and Performance Art (TA)
- Music and Sonic Art (MUS)
- Film and Animation (FLM)
- Dance and Movement Art (DNC)
- Design and Applied Arts (DAA)
- Digital Arts (DA)
- Creative Writing (CW)