Date of Publication


Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

Subject Categories

Computer Sciences


College of Computer Studies


Computer Science


Awarded as best thesis, 1991

Thesis Adviser

Jonathan Enrique Dayao


Strategy is a study on artificial intelligence, its main focus is on the development of game playing. There may have been a lot of studies done on artificial intelligence and software development for the past five years, until the present. The uniqueness of the group's study is on the development of Artificial Intelligence (AI) in games which are characterized by domains of uncertainty. The study deals with a two-person zero-sum game (a game of pure opposition wherein one player loses precisely the amount that the other player wins) with incomplete information (a game wherein all the components and information are not known to the players). Although games have already been made in which the computer is a player of the game, there has never been exactly a technique for implementing a game with incomplete information. The thrust of the group's study from the very start was to develop an AI technique that deals with the problem of a two-person zero-sum game with incomplete information.

The study also focused on the current AI techniques in developing games that exhibit some form of intelligence. One of the objectives was to compare the current technology on techniques of artificial intelligence. After comparing, a technique was chosen to be applied to the game. However, the topic focused on is quite new and uncommon such that an established technique on developing games with artificial intelligence of the study's nature was almost non-existent. Ingenuity, a lot of imagination, and research had been applied and done by the group to develop the most probable, if not the most optimal, solution for the problem.

To make the project more interesting than other game softwares that have been and are being developed, the group decided to add another feature, which is the application of data communications. The software of the project is different, from most data communication applications, in the sense that the algorithm utilized does not only work for serial transmission (COM ports) lines but it also works for modem type of communications, considering a few minor adjustments. The flexibility of the program had been considered for possible improvements.

This documentation aims to present the various theories and concepts of game playing and data communication that were used in the project. It also explains how these ideas were incorporated into the software so as to meet the established objectives of the study. A separate User's Manual is made available for those people who wish to view and use the software.

Abstract Format






Accession Number


Shelf Location

Archives, The Learning Commons, 12F Henry Sy Sr. Hall

Physical Description

1 v. (various foliations) : ill. ; 28 cm.


Artificial intelligence; Game theory; Management games; Data transmission systems; Computer programming; Computer networks

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