Title

Legacy: A role-playing game engine

Date of Publication

2007

Document Type

Bachelor's Thesis

Degree Name

Bachelor of Science in Computer Science

College

College of Computer Studies

Department/Unit

Computer Science

Thesis Adviser

Rafael A. Cabredo

Defense Panel Member

Paul Salvador Inventado
Danny C. Cheng

Abstract/Summary

In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to code thousands of lines and several hours of time would go to waste just by coding these features alone. In order to develop games faster, game developers nowadays makes use of a game engine to develop their games.

Game engines provide a structure for essential features of games, like those mentioned above. Given the structure, game developers can now focus more on designing different games that would run on their game engine, rather than coding everything from scratch every time a game is develop."

Abstract Format

html

Language

English

Format

Print

Accession Number

TU14635

Shelf Location

Archives, The Learning Commons, 12F, Henry Sy Sr. Hall

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