Instructor Evaluation of Alchemi: An Immersive Serious Game for Teaching Chemistry
Document Types
Paper Presentation
School Name
Adamson University Senior High School
Track or Strand
Science, Technology, Engineering, and Mathematics (STEM)
Research Advisor (Last Name, First Name, Middle Initial)
Gurtiza, John Albert D
Start Date
25-6-2025 10:30 AM
End Date
25-6-2025 12:00 PM
Zoom Link/ Room Assignment
https://zoom.us/j/91671316155?pwd=Hb7j1agtA6qZJDnxqIcbYpk9XZ5Wkh.1 Meeting ID: 916 7131 6155 Passcode: 005407
Abstract/Executive Summary
The Philippine science education faces challenges, including low student achievement. This study explored Alchemi, a novel immersive serious game (visual novel format), designed to enhance chemistry laboratory learning. Alchemi integrates Game-Based Learning (GBL) and Strategic Intervention Material (SIM) principles. Six chemistry instructors evaluated Alchemi's effectiveness using the MEEGA+ Game Quality Scale, assessing player experience and usability. Results showed highly positive instructor perceptions of Alchemi's engagement (high median scores for focused attention, challenge, social interaction, confidence, perceived learning), fun (median 4.25), relevance (median 4.75), and satisfaction (median 4.5). Usability aspects (learnability, operability) also scored highly (median 4.5) and aesthetics (median 4.25). However, accessibility received a lower median (3.25), indicating room for improvement. MEEGA+ analysis classified Alchemi's overall quality as "Good" (θ = 62.90). These findings suggest Alchemi's potential to address the need for engaging chemistry learning resources. The positive engagement and usability align with GBL and visual novel research. The lower accessibility score highlights the need to consider diverse learning needs in game design. Future research should involve larger, more diverse samples, incorporate direct measures of student learning outcomes, and utilize qualitative methods to enrich understanding of user experience. Further Alchemi development should focus on enhancing accessibility and expanding content.
Keywords
Immersive; Serious game; Strategic Intervention Material; MEEGA+; chemistry laboratory learning
Research Theme (for Paper Presentation and Poster Presentation submissions only)
Computer and Software Technology, and Robotics (CSR)
Initial Consent for Publication
yes
Statement of Originality
yes
Instructor Evaluation of Alchemi: An Immersive Serious Game for Teaching Chemistry
The Philippine science education faces challenges, including low student achievement. This study explored Alchemi, a novel immersive serious game (visual novel format), designed to enhance chemistry laboratory learning. Alchemi integrates Game-Based Learning (GBL) and Strategic Intervention Material (SIM) principles. Six chemistry instructors evaluated Alchemi's effectiveness using the MEEGA+ Game Quality Scale, assessing player experience and usability. Results showed highly positive instructor perceptions of Alchemi's engagement (high median scores for focused attention, challenge, social interaction, confidence, perceived learning), fun (median 4.25), relevance (median 4.75), and satisfaction (median 4.5). Usability aspects (learnability, operability) also scored highly (median 4.5) and aesthetics (median 4.25). However, accessibility received a lower median (3.25), indicating room for improvement. MEEGA+ analysis classified Alchemi's overall quality as "Good" (θ = 62.90). These findings suggest Alchemi's potential to address the need for engaging chemistry learning resources. The positive engagement and usability align with GBL and visual novel research. The lower accessibility score highlights the need to consider diverse learning needs in game design. Future research should involve larger, more diverse samples, incorporate direct measures of student learning outcomes, and utilize qualitative methods to enrich understanding of user experience. Further Alchemi development should focus on enhancing accessibility and expanding content.
https://animorepository.dlsu.edu.ph/conf_shsrescon/2025/paper_csr/9